

If you are submitting this skin for a series, copy down whatever you input into these field word-for-word and send them along with your skin.
#Rfactor 2 skins driver#
This is where you will input your driver and team name, your car description, and car number. Now click the "Create" button at the very bottom of the screen (NOT "create dir"!). Now click the arrows labeled "variants" until your new skin shows up on the car.

If you exited the game, navigate back to the car where you generated the directory. If you merely alt-tabbed out of game, click the "reload" button in the tuning window. Its merely a copy of the skin that car uses by default and cannot be edited or removed by replacing or deleting it from this folder.īring rFactor 2 back up. dds you see in this folder was generated when you created the directory.

Quick note about filenames: the default skins in these folders (the one without "alt" in the filename) are hardcoded into the game elsewhere in the file structure. This is because ISI are apparently fucking stupid. The filename can be named anything you want it to be, but it must have "alt" either at the beginning or the end of the filename or it won't show up (Fig. Now copy and paste the NEW skin that you wish to make into a NEW car into this folder. Navigate to the folder you just created (UserData\player\Settings\ISI_StockCar_2015\SC2014_83 in our example). NOTE: This will either be located in your My Documents\rFactor 2\ folder or in the drive you installed the game to, depending on which option you chose during installation.Īlt-Tab out of or exit rFactor 2. This will create a folder at the path shown under "Loose Skin Directory" (Fig. Now in the tuning menu, click the "Create Dir" button near the bottom right of the screen. Highlight this car and click "Tuning" (Fig.
#Rfactor 2 skins mod#
With the current mod set to "All Tracks & Cars" Now navigate to an already installed make and model car that you are making the skin for. Okay first thing's first: Fire up rFactor 2 singleplayer. That process is essentially the same as it is for rFactor Skinning.įirstly, make sure you've exported your skin in the correct format (.dds) with the correct options (same options as rF1 - see link above). NOTE: This guide does not cover painting and exporting. Here's a quick guide on getting your skins to show up in game. For some reason, ISI decided to make getting skins into RFactor2 difficult.
